Combining virtual reality with asymmetric collaborative learning: a case study in chemistry education
Abstract The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engagin...
Main Authors: | , , , , , , , , |
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Format: | Article |
Sprog: | English |
Udgivet: |
SpringerOpen
2024-10-01
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Serier: | Smart Learning Environments |
Fag: | |
Online adgang: | https://doi.org/10.1186/s40561-024-00331-8 |