Combining virtual reality with asymmetric collaborative learning: a case study in chemistry education

Abstract The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engagin...

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Bibliografiske detaljer
Main Authors: Federico De Lorenzis, Alessandro Visconti, Simone Restivo, Francesca Mazzini, Serena Esposito, Silvia Fraterrigo Garofalo, Luca Marmo, Debora Fino, Fabrizio Lamberti
Format: Article
Sprog:English
Udgivet: SpringerOpen 2024-10-01
Serier:Smart Learning Environments
Fag:
Online adgang:https://doi.org/10.1186/s40561-024-00331-8