GPU-based Fast Motion Synthesis of Large Crowds Using Adaptive Multi-Joint Models

This paper introduces a GPU (graphics processing unit)-based fast motion synthesis algorithm for a large crowd. The main parts of the algorithms were selecting the most appropriate joint model given adaptive screen-space occupancy of each character and synthesizing motions for the joint model with o...

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Main Authors: Mankyu Sung, Yejin Kim
Format: Article
Language:English
Published: MDPI AG 2019-03-01
Series:Symmetry
Subjects:
Online Access:https://www.mdpi.com/2073-8994/11/3/422
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author Mankyu Sung
Yejin Kim
author_facet Mankyu Sung
Yejin Kim
author_sort Mankyu Sung
collection DOAJ
description This paper introduces a GPU (graphics processing unit)-based fast motion synthesis algorithm for a large crowd. The main parts of the algorithms were selecting the most appropriate joint model given adaptive screen-space occupancy of each character and synthesizing motions for the joint model with one or two input motion capture data. The different joint models had a character range from fine-detailed and fully-articulated ones to the most simplified ones. The motion synthesizer, running on a GPU, performed a series of motion blending for each joint of the characters in parallel. For better performance of the motion synthesizer, the GPU maintained a novel cache structure for given speed parameters. Using the high computation power of GPUs, the motion synthesizer could generate arbitrary speeds and orientations for the motions of a vast number of characters. Experiments showed that the proposed algorithm could animate more than 5000 characters in real-time on modest graphics acceleration cards.
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spelling doaj.art-e5bf20e2006448af99ea643603e4d0732022-12-22T01:56:58ZengMDPI AGSymmetry2073-89942019-03-0111342210.3390/sym11030422sym11030422GPU-based Fast Motion Synthesis of Large Crowds Using Adaptive Multi-Joint ModelsMankyu Sung0Yejin Kim1Department of Game and Mobile, Keimyung University, Daegu 42601, KoreaSchool of Games, Hongik University, Sejong 30016, KoreaThis paper introduces a GPU (graphics processing unit)-based fast motion synthesis algorithm for a large crowd. The main parts of the algorithms were selecting the most appropriate joint model given adaptive screen-space occupancy of each character and synthesizing motions for the joint model with one or two input motion capture data. The different joint models had a character range from fine-detailed and fully-articulated ones to the most simplified ones. The motion synthesizer, running on a GPU, performed a series of motion blending for each joint of the characters in parallel. For better performance of the motion synthesizer, the GPU maintained a novel cache structure for given speed parameters. Using the high computation power of GPUs, the motion synthesizer could generate arbitrary speeds and orientations for the motions of a vast number of characters. Experiments showed that the proposed algorithm could animate more than 5000 characters in real-time on modest graphics acceleration cards.https://www.mdpi.com/2073-8994/11/3/422crowd simulationmotion synthesismulti-joints modelcharacter animationGPU acceleration
spellingShingle Mankyu Sung
Yejin Kim
GPU-based Fast Motion Synthesis of Large Crowds Using Adaptive Multi-Joint Models
Symmetry
crowd simulation
motion synthesis
multi-joints model
character animation
GPU acceleration
title GPU-based Fast Motion Synthesis of Large Crowds Using Adaptive Multi-Joint Models
title_full GPU-based Fast Motion Synthesis of Large Crowds Using Adaptive Multi-Joint Models
title_fullStr GPU-based Fast Motion Synthesis of Large Crowds Using Adaptive Multi-Joint Models
title_full_unstemmed GPU-based Fast Motion Synthesis of Large Crowds Using Adaptive Multi-Joint Models
title_short GPU-based Fast Motion Synthesis of Large Crowds Using Adaptive Multi-Joint Models
title_sort gpu based fast motion synthesis of large crowds using adaptive multi joint models
topic crowd simulation
motion synthesis
multi-joints model
character animation
GPU acceleration
url https://www.mdpi.com/2073-8994/11/3/422
work_keys_str_mv AT mankyusung gpubasedfastmotionsynthesisoflargecrowdsusingadaptivemultijointmodels
AT yejinkim gpubasedfastmotionsynthesisoflargecrowdsusingadaptivemultijointmodels