GPU-BASED PARALLEL ALGORITHM OF INTERACTION INDUCED LIGHT SCATTERING SIMULATIONS IN FLUIDS

We parallelized the sequential algorithm of the four-body correlation function if each combination of two pairs (𝑖,𝑗) and (𝑘,𝑙) was averaged over the time in a separate calculation thread. The generator of pairs used as the input for this algorithm was also parallelized and connected with the 4-bod...

Full description

Bibliographic Details
Main Author: ALEKSANDER DAWID
Format: Article
Language:English
Published: Gdańsk University of Technology 2019-01-01
Series:TASK Quarterly
Subjects:
Online Access:https://journal.mostwiedzy.pl/TASKQuarterly/article/view/1682