GPU-BASED PARALLEL ALGORITHM OF INTERACTION INDUCED LIGHT SCATTERING SIMULATIONS IN FLUIDS
We parallelized the sequential algorithm of the four-body correlation function if each combination of two pairs (𝑖,𝑗) and (𝑘,𝑙) was averaged over the time in a separate calculation thread. The generator of pairs used as the input for this algorithm was also parallelized and connected with the 4-bod...
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Format: | Article |
Language: | English |
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Gdańsk University of Technology
2019-01-01
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Series: | TASK Quarterly |
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Online Access: | https://journal.mostwiedzy.pl/TASKQuarterly/article/view/1682 |