Who likes to learn new things? How Gamification User Types and Satisfaction but not the frustration of basic psychological needs explain the preference for learning new things
The concept of gamification, the use of game elements to improve performance in real-life tasks (such as learning), has been investigated thoroughly. Yet, the results are mixed with a tendency to be cautiously optimistic when it comes to how one can benefit from an application of gamification in edu...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Elsevier
2023-06-01
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Series: | Acta Psychologica |
Subjects: | |
Online Access: | http://www.sciencedirect.com/science/article/pii/S0001691823001014 |