Gamification: Game as a medium for learning chemistry to motivate and increase retention of student learning outcomes

This study aims to obtain the game as a gamification in education that is appropriate to be used for hydrocarbon learning media based on the validity, practicality, and effectiveness of the game. The research method used is the research and development method, the study was conducted in East Java Hi...

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Bibliographic Details
Main Authors: Achmad Lutfi, Fitria Aftinia, Bintari Eka Permani
Format: Article
Language:English
Published: OmniaScience 2023-01-01
Series:Journal of Technology and Science Education
Subjects:
Online Access:https://www.jotse.org/index.php/jotse/article/view/1842