Vestibular rehabilitation potential of commercially available virtual reality video games
Abstract Background Peripheral vestibular disorders affect 2.8–6.5% of people. Standard treatment is vestibular rehabilitation therapy, and virtual reality (VR) could improve outcomes. The objective of this study was to identify the commercially available VR video game that is most congruent to vest...
Principais autores: | , , , |
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Formato: | Artigo |
Idioma: | English |
Publicado em: |
SAGE Publications
2023-08-01
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coleção: | Journal of Otolaryngology - Head and Neck Surgery |
Assuntos: | |
Acesso em linha: | https://doi.org/10.1186/s40463-023-00642-9 |