Vestibular rehabilitation potential of commercially available virtual reality video games

Abstract Background Peripheral vestibular disorders affect 2.8–6.5% of people. Standard treatment is vestibular rehabilitation therapy, and virtual reality (VR) could improve outcomes. The objective of this study was to identify the commercially available VR video game that is most congruent to vest...

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Bibliographic Details
Main Authors: Austin Heffernan, Lindsay Booth, Roland Fletcher, Desmond A. Nunez
Format: Article
Language:English
Published: BMC 2023-08-01
Series:Journal of Otolaryngology - Head and Neck Surgery
Subjects:
Online Access:https://doi.org/10.1186/s40463-023-00642-9