Vestibular rehabilitation potential of commercially available virtual reality video games

Abstract Background Peripheral vestibular disorders affect 2.8–6.5% of people. Standard treatment is vestibular rehabilitation therapy, and virtual reality (VR) could improve outcomes. The objective of this study was to identify the commercially available VR video game that is most congruent to vest...

ver descrição completa

Detalhes bibliográficos
Principais autores: Austin Heffernan, Lindsay Booth, Roland Fletcher, Desmond A. Nunez
Formato: Artigo
Idioma:English
Publicado em: SAGE Publications 2023-08-01
coleção:Journal of Otolaryngology - Head and Neck Surgery
Assuntos:
Acesso em linha:https://doi.org/10.1186/s40463-023-00642-9