Leveling up orthodontic education: Game-based learning as the new frontier in orthodontic curriculum

Game-based learning (GBL) is becoming a focal point in contemporary orthodontic dental education. This study examines GBL’s ability to provide immersive experiences simulating real-world orthodontic practice. Leveraging technologies like virtual reality (VR), augmented reality (AR), 3D modeling, and...

詳細記述

書誌詳細
第一著者: Hemanth Tumkur Lakshmikantha
フォーマット: 論文
言語:English
出版事項: Tabriz University of Medical Sciences 2024-09-01
シリーズ:Research and Development in Medical Education
主題:
オンライン・アクセス:https://rdme.tbzmed.ac.ir/PDF/rdme-13-13.pdf