The “Achievement Culture”: Gaming as work in Diablo III
The dynamics involved in the development of Role Playing Games (i.e. RPGs) were previously associated in digital anthropology with the economic goals of the developers and producers (Rettberg, 2007, p. 24). In this article, I reconsider the attraction that Diablo III is meant to engender among play...
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Format: | Article |
Language: | English |
Published: |
Transilvania University of Brasov Publishing House
2016-11-01
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Series: | Bulletin of the Transilvania University of Braşov: Series VII: Social Sciences, Law |
Subjects: | |
Online Access: | http://webbut.unitbv.ro/Bulletin/Series%20VII/BULETIN%20I/10_Burlacu.pdf |