The “Achievement Culture”: Gaming as work in Diablo III

The dynamics involved in the development of Role Playing Games (i.e. RPGs) were previously associated in digital anthropology with the economic goals of the developers and producers (Rettberg, 2007, p. 24). In this article, I reconsider the attraction that Diablo III is meant to engender among play...

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Bibliographic Details
Main Author: M. BURLACU
Format: Article
Language:English
Published: Transilvania University of Brasov Publishing House 2016-11-01
Series:Bulletin of the Transilvania University of Braşov: Series VII: Social Sciences, Law
Subjects:
Online Access:http://webbut.unitbv.ro/Bulletin/Series%20VII/BULETIN%20I/10_Burlacu.pdf