What constitutes victims of toxicity - identifying drivers of toxic victimhood in multiplayer online battle arena games

IntroductionToxic behavior (i.e., toxicity) is a pervasive problem in online gaming communities such as League of Legends. This issue arises from factors such as frustrating and stressful in-game experiences and online disinhibition. Prior research on addressing toxicity has focused primarily on the...

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Bibliographic Details
Main Authors: Bastian Kordyaka, Samuli Laato, Sebastian Weber, Bjoern Niehaves
Format: Article
Language:English
Published: Frontiers Media S.A. 2023-06-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1193172/full