What constitutes victims of toxicity - identifying drivers of toxic victimhood in multiplayer online battle arena games
IntroductionToxic behavior (i.e., toxicity) is a pervasive problem in online gaming communities such as League of Legends. This issue arises from factors such as frustrating and stressful in-game experiences and online disinhibition. Prior research on addressing toxicity has focused primarily on the...
Main Authors: | Bastian Kordyaka, Samuli Laato, Sebastian Weber, Bjoern Niehaves |
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Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2023-06-01
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Series: | Frontiers in Psychology |
Subjects: | |
Online Access: | https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1193172/full |
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