Heuristics to Support the Evaluation of Optimal Experience in Educational Games for Learning Japanese as a Second Language
The evaluation of Computer-Assisted Language Learning (CALL) tools can be carried out from the perspective of different aspects, and there’s still no proposal from the literature for the evaluation of CALL games from the perspective of an “optimal experience”. Therefore, this paper proposes a set o...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Brazilian Computer Society
2023-10-01
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Series: | Journal on Interactive Systems |
Subjects: | |
Online Access: | https://sol.sbc.org.br/journals/index.php/jis/article/view/3239 |