Heuristics to Support the Evaluation of Optimal Experience in Educational Games for Learning Japanese as a Second Language

The evaluation of Computer-Assisted Language Learning (CALL) tools can be carried out from the perspective of different aspects, and there’s still no proposal from the literature for the evaluation of CALL games from the perspective of an “optimal experience”. Therefore, this paper proposes a set o...

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Bibliographic Details
Main Authors: Fábio Phillip Rocha Marques, Leonardo Cunha de Miranda
Format: Article
Language:English
Published: Brazilian Computer Society 2023-10-01
Series:Journal on Interactive Systems
Subjects:
Online Access:https://sol.sbc.org.br/journals/index.php/jis/article/view/3239