Virtual Reality Adaptation Using Electrodermal Activity to Support the User Experience

Virtual reality is increasingly used for tasks such as work and education. Thus, rendering scenarios that do not interfere with such goals and deplete user experience are becoming progressively more relevant. We present a physiologically adaptive system that optimizes the virtual environment based o...

Full description

Bibliographic Details
Main Authors: Francesco Chiossi, Robin Welsch, Steeven Villa, Lewis Chuang, Sven Mayer
Format: Article
Language:English
Published: MDPI AG 2022-05-01
Series:Big Data and Cognitive Computing
Subjects:
Online Access:https://www.mdpi.com/2504-2289/6/2/55
_version_ 1797489967553839104
author Francesco Chiossi
Robin Welsch
Steeven Villa
Lewis Chuang
Sven Mayer
author_facet Francesco Chiossi
Robin Welsch
Steeven Villa
Lewis Chuang
Sven Mayer
author_sort Francesco Chiossi
collection DOAJ
description Virtual reality is increasingly used for tasks such as work and education. Thus, rendering scenarios that do not interfere with such goals and deplete user experience are becoming progressively more relevant. We present a physiologically adaptive system that optimizes the virtual environment based on physiological arousal, i.e., electrodermal activity. We investigated the usability of the adaptive system in a simulated social virtual reality scenario. Participants completed an n-back task (primary) and a visual detection (secondary) task. Here, we adapted the visual complexity of the secondary task in the form of the number of non-player characters of the secondary task to accomplish the primary task. We show that an adaptive virtual reality can improve users’ comfort by adapting to physiological arousal regarding the task complexity. Our findings suggest that physiologically adaptive virtual reality systems can improve users’ experience in a wide range of scenarios.
first_indexed 2024-03-10T00:25:13Z
format Article
id doaj.art-ebd44ff31ff84beb9466c63a37debd00
institution Directory Open Access Journal
issn 2504-2289
language English
last_indexed 2024-03-10T00:25:13Z
publishDate 2022-05-01
publisher MDPI AG
record_format Article
series Big Data and Cognitive Computing
spelling doaj.art-ebd44ff31ff84beb9466c63a37debd002023-11-23T15:36:21ZengMDPI AGBig Data and Cognitive Computing2504-22892022-05-01625510.3390/bdcc6020055Virtual Reality Adaptation Using Electrodermal Activity to Support the User ExperienceFrancesco Chiossi0Robin Welsch1Steeven Villa2Lewis Chuang3Sven Mayer4Institute for Informatics, LMU Munich, 80337 Munich, GermanyInstitute for Informatics, LMU Munich, 80337 Munich, GermanyInstitute for Informatics, LMU Munich, 80337 Munich, GermanyHumans and Technology, Institute for Media Research, Faculty of Humanities, Chemnitz University of Technology, 09111 Chemnitz, GermanyInstitute for Informatics, LMU Munich, 80337 Munich, GermanyVirtual reality is increasingly used for tasks such as work and education. Thus, rendering scenarios that do not interfere with such goals and deplete user experience are becoming progressively more relevant. We present a physiologically adaptive system that optimizes the virtual environment based on physiological arousal, i.e., electrodermal activity. We investigated the usability of the adaptive system in a simulated social virtual reality scenario. Participants completed an n-back task (primary) and a visual detection (secondary) task. Here, we adapted the visual complexity of the secondary task in the form of the number of non-player characters of the secondary task to accomplish the primary task. We show that an adaptive virtual reality can improve users’ comfort by adapting to physiological arousal regarding the task complexity. Our findings suggest that physiologically adaptive virtual reality systems can improve users’ experience in a wide range of scenarios.https://www.mdpi.com/2504-2289/6/2/55adaptive interfacebiocybernetic control loopphysiological computingsocial VR
spellingShingle Francesco Chiossi
Robin Welsch
Steeven Villa
Lewis Chuang
Sven Mayer
Virtual Reality Adaptation Using Electrodermal Activity to Support the User Experience
Big Data and Cognitive Computing
adaptive interface
biocybernetic control loop
physiological computing
social VR
title Virtual Reality Adaptation Using Electrodermal Activity to Support the User Experience
title_full Virtual Reality Adaptation Using Electrodermal Activity to Support the User Experience
title_fullStr Virtual Reality Adaptation Using Electrodermal Activity to Support the User Experience
title_full_unstemmed Virtual Reality Adaptation Using Electrodermal Activity to Support the User Experience
title_short Virtual Reality Adaptation Using Electrodermal Activity to Support the User Experience
title_sort virtual reality adaptation using electrodermal activity to support the user experience
topic adaptive interface
biocybernetic control loop
physiological computing
social VR
url https://www.mdpi.com/2504-2289/6/2/55
work_keys_str_mv AT francescochiossi virtualrealityadaptationusingelectrodermalactivitytosupporttheuserexperience
AT robinwelsch virtualrealityadaptationusingelectrodermalactivitytosupporttheuserexperience
AT steevenvilla virtualrealityadaptationusingelectrodermalactivitytosupporttheuserexperience
AT lewischuang virtualrealityadaptationusingelectrodermalactivitytosupporttheuserexperience
AT svenmayer virtualrealityadaptationusingelectrodermalactivitytosupporttheuserexperience