The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game
Abstract This research explored the creative thinking, learning achievement, and engagement of students when they integrated the application of the personal audio classifier (PAC) into the competition of a computational thinking (CT) board game (i.e., the experimental group), or did not integrate it...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
The Asia-Pacific Society for Computers in Education (APSCE)
2022-07-01
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Series: | Research and Practice in Technology Enhanced Learning |
Subjects: | |
Online Access: | https://doi.org/10.1186/s41039-022-00202-1 |