Learning in digital play: a dual case study of video gamers’ independent play

Abstract This paper explores the implications of youths’ out-of-school gaming practices for teaching and learning in formal and informal learning contexts. We report on a study where we examined the video game play of two youths using a case study approach. User experience approaches, e.g. the think...

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Bibliographic Details
Main Authors: Weimin Toh, Fei Victor Lim
Format: Article
Language:English
Published: The Asia-Pacific Society for Computers in Education (APSCE) 2022-02-01
Series:Research and Practice in Technology Enhanced Learning
Subjects:
Online Access:https://doi.org/10.1186/s41039-022-00182-2