Learning in digital play: a dual case study of video gamers’ independent play
Abstract This paper explores the implications of youths’ out-of-school gaming practices for teaching and learning in formal and informal learning contexts. We report on a study where we examined the video game play of two youths using a case study approach. User experience approaches, e.g. the think...
Main Authors: | Weimin Toh, Fei Victor Lim |
---|---|
Format: | Article |
Language: | English |
Published: |
The Asia-Pacific Society for Computers in Education (APSCE)
2022-02-01
|
Series: | Research and Practice in Technology Enhanced Learning |
Subjects: | |
Online Access: | https://doi.org/10.1186/s41039-022-00182-2 |
Similar Items
-
Parental Practice and Problem Video Game Playing in Adolescents
by: - Romdzati, et al.
Published: (2016-02-01) -
Divine play: Religious interpretation of play philosophy
by: Yingyi Han
Published: (2024-02-01) -
History of Japanese Role-Playing Games
by: Takeaki WADA
Published: (2017-04-01) -
Sudden gamer death: non-violent death cases linked to playing video games
by: Diana Kuperczko, et al.
Published: (2022-12-01) -
Do We Need Permission to Play in Public? The Design of Participation for Social Play Video Games at Play Parties and ‘Alternative’ Games Festivals
by: Lynn H. C. Love
Published: (2018-06-01)