Human-centered design of complex systems: An experience-based approach

This position paper presents a new approach based on my experience in the evolution of human-centered design (HCD) during four decades, and how it has struggled to become a discipline in its own right in complex socio-technical systems’ creation, development and operations. The 20th century saw trem...

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Main Author: Guy André Boy
Format: Article
Language:English
Published: Cambridge University Press 2017-01-01
Series:Design Science
Subjects:
Online Access:https://www.cambridge.org/core/product/identifier/S2053470117000087/type/journal_article
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author Guy André Boy
author_facet Guy André Boy
author_sort Guy André Boy
collection DOAJ
description This position paper presents a new approach based on my experience in the evolution of human-centered design (HCD) during four decades, and how it has struggled to become a discipline in its own right in complex socio-technical systems’ creation, development and operations. The 20th century saw tremendous industrial developments based on tangible materials that were transformed and assembled to make washing machines, cars, aircraft and power plants; during its last three decades, electronics and software were incrementally added to hardware machines. Operationalization issues moved from hardware to software, making automation and user interfaces central issues. From the beginning of the 21st century, we began to do the exact opposite! Currently, we typically start a project by designing and developing technology on computers, using software only, which is later transformed into hardware (and software). I denote this shift, the ‘socio-technical inversion’. Operationalization issues are moving from software to hardware, making tangibility a central issue. Three useful conceptual models are presented: the SFAC (Structure/Function versus Abstract/Concrete) model; the NAIR (Natural/Artificial versus Cognitive/Physical) model; and the AUTOS (Artifact, User, Task, Organization and Situation) pyramid. Concepts developed in this article are based on the rationalization of a long experience in the aerospace domain.
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spelling doaj.art-ef63d59a3775496983deac80e9d0b00c2023-03-09T12:31:57ZengCambridge University PressDesign Science2053-47012017-01-01310.1017/dsj.2017.8Human-centered design of complex systems: An experience-based approachGuy André Boy0https://orcid.org/0000-0002-0497-7949School of Human Centered Design, Innovation and Art, Florida Institute of Technology, USAThis position paper presents a new approach based on my experience in the evolution of human-centered design (HCD) during four decades, and how it has struggled to become a discipline in its own right in complex socio-technical systems’ creation, development and operations. The 20th century saw tremendous industrial developments based on tangible materials that were transformed and assembled to make washing machines, cars, aircraft and power plants; during its last three decades, electronics and software were incrementally added to hardware machines. Operationalization issues moved from hardware to software, making automation and user interfaces central issues. From the beginning of the 21st century, we began to do the exact opposite! Currently, we typically start a project by designing and developing technology on computers, using software only, which is later transformed into hardware (and software). I denote this shift, the ‘socio-technical inversion’. Operationalization issues are moving from software to hardware, making tangibility a central issue. Three useful conceptual models are presented: the SFAC (Structure/Function versus Abstract/Concrete) model; the NAIR (Natural/Artificial versus Cognitive/Physical) model; and the AUTOS (Artifact, User, Task, Organization and Situation) pyramid. Concepts developed in this article are based on the rationalization of a long experience in the aerospace domain.https://www.cambridge.org/core/product/identifier/S2053470117000087/type/journal_articlehuman-centered designhuman–systems integrationhuman activitymaturityhuman–computer interaction
spellingShingle Guy André Boy
Human-centered design of complex systems: An experience-based approach
Design Science
human-centered design
human–systems integration
human activity
maturity
human–computer interaction
title Human-centered design of complex systems: An experience-based approach
title_full Human-centered design of complex systems: An experience-based approach
title_fullStr Human-centered design of complex systems: An experience-based approach
title_full_unstemmed Human-centered design of complex systems: An experience-based approach
title_short Human-centered design of complex systems: An experience-based approach
title_sort human centered design of complex systems an experience based approach
topic human-centered design
human–systems integration
human activity
maturity
human–computer interaction
url https://www.cambridge.org/core/product/identifier/S2053470117000087/type/journal_article
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