A Comparison between GPU-based Volume Ray Casting Implementations: Fragment Shader, Compute Shader, OpenCL, and CUDA
Volume rendering is an important area of study in computer graphics, due to its application in areas such as medicine, physic simulations, oil and gas industries, and others. The main used method nowadays for volume rendering is ray casting. Nevertheless, there are a variety of parallel APIs that ca...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Centro Latinoamericano de Estudios en Informática
2017-08-01
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Series: | CLEI Electronic Journal |
Online Access: | http://www.clei.org/cleiej-beta/index.php/cleiej/article/view/26 |