A Comparison between GPU-based Volume Ray Casting Implementations: Fragment Shader, Compute Shader, OpenCL, and CUDA

Volume rendering is an important area of study in computer graphics, due to its application in areas such as medicine, physic simulations, oil and gas industries, and others. The main used method nowadays for volume rendering is ray casting. Nevertheless, there are a variety of parallel APIs that ca...

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Bibliographic Details
Main Authors: Francisco Sans, Rhadamés Carmona
Format: Article
Language:English
Published: Centro Latinoamericano de Estudios en Informática 2017-08-01
Series:CLEI Electronic Journal
Online Access:http://www.clei.org/cleiej-beta/index.php/cleiej/article/view/26