Screening Play: Rules, Wares, and Representations in “Realistic” Video Games

In highlighting the apparatus as the keystone for the magic circle of video gaming, we displace players—the subject of ludology—and “text”—the subject of narratology. This is not to deny the importance of players’ agency or the meanings of texts in video gaming; rather it is to reconsider these wit...

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Bibliographic Details
Main Authors: Ian Reyes, Suellen Adams
Format: Article
Language:English
Published: Septentrio Academic Publishing 2010-11-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/6041