Screening Play: Rules, Wares, and Representations in “Realistic” Video Games
In highlighting the apparatus as the keystone for the magic circle of video gaming, we displace players—the subject of ludology—and “text”—the subject of narratology. This is not to deny the importance of players’ agency or the meanings of texts in video gaming; rather it is to reconsider these wit...
Main Authors: | , |
---|---|
Format: | Article |
Language: | English |
Published: |
Septentrio Academic Publishing
2010-11-01
|
Series: | Eludamos |
Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/6041 |