Domesticating the First-Person Shooter
This article argues that—due to their lack of conformity to key characteristics of dominant videogame paradigms, particularly the violent competitiveness of “agonistic” play—the walking simulator is at the heart of a struggle over changing definitions and material realities of videogame consumption...
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Format: | Article |
Language: | English |
Published: |
University of Glasgow
2019-08-01
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Series: | Press Start |
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Online Access: | https://press-start.gla.ac.uk/index.php/press-start/article/view/132 |