Who are the gamers? Profiling adult gamers using machine learning approaches

In our paper, we used factor analysis and artificial intelligence-based modeling to reveal how video gamers living in an economically peripheric European Union member state can be segmented based on gaming time. We performed a causal analysis of two groups—occasional and frequent players—based on th...

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Bibliographic Details
Main Author: Márton Gosztonyi
Format: Article
Language:English
Published: Elsevier 2023-09-01
Series:Telematics and Informatics Reports
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2772503023000348