Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming
Using mobile augmented reality games in education combines situated and active learning with pleasure. The aim of this research is to analyze the responses expressed by young, middle-aged, and elderly adults about the location-based mobile augmented reality (MAR) games using methods of content analy...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2021-10-01
|
Series: | Applied Sciences |
Subjects: | |
Online Access: | https://www.mdpi.com/2076-3417/11/21/9929 |
_version_ | 1797512892164079616 |
---|---|
author | Konstantina Sdravopoulou Juan Manuel Muñoz González María Dolores Hidalgo-Ariza |
author_facet | Konstantina Sdravopoulou Juan Manuel Muñoz González María Dolores Hidalgo-Ariza |
author_sort | Konstantina Sdravopoulou |
collection | DOAJ |
description | Using mobile augmented reality games in education combines situated and active learning with pleasure. The aim of this research is to analyze the responses expressed by young, middle-aged, and elderly adults about the location-based mobile augmented reality (MAR) games using methods of content analysis, concept maps, and social network analysis (SNA). The responses to questions related to MAR game Ingress were collected from 36 adult players, aged 20–60, from Greece, and subsequently analyzed by means of content analysis, concept maps, and social network analysis. Our findings show that for question 1 (How do you feel when you endow the geographical space with personal preferences?), there was a differentiation of the answers between age groups with age groups agreeing in pairs, the first two and the last two, while for question 2 (Do you think that the game offers opportunities for learning and teaching geography, building on your previous geographical knowledge?), there was an overlap in responses of participants among age groups. It was also revealed that the MAR games foster a constructivism approach of learning, as their use learning becomes an active, socially supported process of knowledge construction. |
first_indexed | 2024-03-10T06:07:32Z |
format | Article |
id | doaj.art-f28aaf43864a40d0b6c7b4d6a3f6cdd5 |
institution | Directory Open Access Journal |
issn | 2076-3417 |
language | English |
last_indexed | 2024-03-10T06:07:32Z |
publishDate | 2021-10-01 |
publisher | MDPI AG |
record_format | Article |
series | Applied Sciences |
spelling | doaj.art-f28aaf43864a40d0b6c7b4d6a3f6cdd52023-11-22T20:25:14ZengMDPI AGApplied Sciences2076-34172021-10-011121992910.3390/app11219929Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality GamingKonstantina Sdravopoulou0Juan Manuel Muñoz González1María Dolores Hidalgo-Ariza2Department of Education, University of Cordoba, 14071 Cordoba, SpainDepartment of Education, University of Cordoba, 14071 Cordoba, SpainDepartment of Education, University of Cordoba, 14071 Cordoba, SpainUsing mobile augmented reality games in education combines situated and active learning with pleasure. The aim of this research is to analyze the responses expressed by young, middle-aged, and elderly adults about the location-based mobile augmented reality (MAR) games using methods of content analysis, concept maps, and social network analysis (SNA). The responses to questions related to MAR game Ingress were collected from 36 adult players, aged 20–60, from Greece, and subsequently analyzed by means of content analysis, concept maps, and social network analysis. Our findings show that for question 1 (How do you feel when you endow the geographical space with personal preferences?), there was a differentiation of the answers between age groups with age groups agreeing in pairs, the first two and the last two, while for question 2 (Do you think that the game offers opportunities for learning and teaching geography, building on your previous geographical knowledge?), there was an overlap in responses of participants among age groups. It was also revealed that the MAR games foster a constructivism approach of learning, as their use learning becomes an active, socially supported process of knowledge construction.https://www.mdpi.com/2076-3417/11/21/9929mobile augmented realityMAR gamesnetwork analysisnetworks and educationnetworks and content analysisingress |
spellingShingle | Konstantina Sdravopoulou Juan Manuel Muñoz González María Dolores Hidalgo-Ariza Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming Applied Sciences mobile augmented reality MAR games network analysis networks and education networks and content analysis ingress |
title | Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming |
title_full | Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming |
title_fullStr | Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming |
title_full_unstemmed | Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming |
title_short | Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming |
title_sort | network analysis for learners concept maps while using mobile augmented reality gaming |
topic | mobile augmented reality MAR games network analysis networks and education networks and content analysis ingress |
url | https://www.mdpi.com/2076-3417/11/21/9929 |
work_keys_str_mv | AT konstantinasdravopoulou networkanalysisforlearnersconceptmapswhileusingmobileaugmentedrealitygaming AT juanmanuelmunozgonzalez networkanalysisforlearnersconceptmapswhileusingmobileaugmentedrealitygaming AT mariadoloreshidalgoariza networkanalysisforlearnersconceptmapswhileusingmobileaugmentedrealitygaming |