A Survey on the Procedural Generation of Virtual Worlds

This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and vegetation, road networks, buildings, living beings a...

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Bibliographic Details
Main Authors: Jonas Freiknecht, Wolfgang Effelsberg
Format: Article
Language:English
Published: MDPI AG 2017-10-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:https://www.mdpi.com/2414-4088/1/4/27