A Survey on the Procedural Generation of Virtual Worlds

This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and vegetation, road networks, buildings, living beings a...

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Main Authors: Jonas Freiknecht, Wolfgang Effelsberg
Format: Article
Language:English
Published: MDPI AG 2017-10-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:https://www.mdpi.com/2414-4088/1/4/27
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author Jonas Freiknecht
Wolfgang Effelsberg
author_facet Jonas Freiknecht
Wolfgang Effelsberg
author_sort Jonas Freiknecht
collection DOAJ
description This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and vegetation, road networks, buildings, living beings and stories are introduced in detail. In our discussion, we emphasize a good compromise between the realism of the objects and the performance of the algorithms. The survey also assesses each generated object type in terms of its applicability in games and simulations of virtual worlds.
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spelling doaj.art-f33698dcd2ca40ebb44470566a11c9c42022-12-22T01:00:07ZengMDPI AGMultimodal Technologies and Interaction2414-40882017-10-01142710.3390/mti1040027mti1040027A Survey on the Procedural Generation of Virtual WorldsJonas Freiknecht0Wolfgang Effelsberg1Department of Computer Science IV, University of Mannheim, 68131 Mannheim, GermanyDepartment of Computer Science IV, University of Mannheim, 68131 Mannheim, GermanyThis survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and vegetation, road networks, buildings, living beings and stories are introduced in detail. In our discussion, we emphasize a good compromise between the realism of the objects and the performance of the algorithms. The survey also assesses each generated object type in terms of its applicability in games and simulations of virtual worlds.https://www.mdpi.com/2414-4088/1/4/27virtual worldsprocedural content generationmultimedia content creationserious games
spellingShingle Jonas Freiknecht
Wolfgang Effelsberg
A Survey on the Procedural Generation of Virtual Worlds
Multimodal Technologies and Interaction
virtual worlds
procedural content generation
multimedia content creation
serious games
title A Survey on the Procedural Generation of Virtual Worlds
title_full A Survey on the Procedural Generation of Virtual Worlds
title_fullStr A Survey on the Procedural Generation of Virtual Worlds
title_full_unstemmed A Survey on the Procedural Generation of Virtual Worlds
title_short A Survey on the Procedural Generation of Virtual Worlds
title_sort survey on the procedural generation of virtual worlds
topic virtual worlds
procedural content generation
multimedia content creation
serious games
url https://www.mdpi.com/2414-4088/1/4/27
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