A Survey on the Procedural Generation of Virtual Worlds
This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and vegetation, road networks, buildings, living beings a...
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Format: | Article |
Language: | English |
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MDPI AG
2017-10-01
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Series: | Multimodal Technologies and Interaction |
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Online Access: | https://www.mdpi.com/2414-4088/1/4/27 |
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author | Jonas Freiknecht Wolfgang Effelsberg |
author_facet | Jonas Freiknecht Wolfgang Effelsberg |
author_sort | Jonas Freiknecht |
collection | DOAJ |
description | This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and vegetation, road networks, buildings, living beings and stories are introduced in detail. In our discussion, we emphasize a good compromise between the realism of the objects and the performance of the algorithms. The survey also assesses each generated object type in terms of its applicability in games and simulations of virtual worlds. |
first_indexed | 2024-12-11T15:29:41Z |
format | Article |
id | doaj.art-f33698dcd2ca40ebb44470566a11c9c4 |
institution | Directory Open Access Journal |
issn | 2414-4088 |
language | English |
last_indexed | 2024-12-11T15:29:41Z |
publishDate | 2017-10-01 |
publisher | MDPI AG |
record_format | Article |
series | Multimodal Technologies and Interaction |
spelling | doaj.art-f33698dcd2ca40ebb44470566a11c9c42022-12-22T01:00:07ZengMDPI AGMultimodal Technologies and Interaction2414-40882017-10-01142710.3390/mti1040027mti1040027A Survey on the Procedural Generation of Virtual WorldsJonas Freiknecht0Wolfgang Effelsberg1Department of Computer Science IV, University of Mannheim, 68131 Mannheim, GermanyDepartment of Computer Science IV, University of Mannheim, 68131 Mannheim, GermanyThis survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and vegetation, road networks, buildings, living beings and stories are introduced in detail. In our discussion, we emphasize a good compromise between the realism of the objects and the performance of the algorithms. The survey also assesses each generated object type in terms of its applicability in games and simulations of virtual worlds.https://www.mdpi.com/2414-4088/1/4/27virtual worldsprocedural content generationmultimedia content creationserious games |
spellingShingle | Jonas Freiknecht Wolfgang Effelsberg A Survey on the Procedural Generation of Virtual Worlds Multimodal Technologies and Interaction virtual worlds procedural content generation multimedia content creation serious games |
title | A Survey on the Procedural Generation of Virtual Worlds |
title_full | A Survey on the Procedural Generation of Virtual Worlds |
title_fullStr | A Survey on the Procedural Generation of Virtual Worlds |
title_full_unstemmed | A Survey on the Procedural Generation of Virtual Worlds |
title_short | A Survey on the Procedural Generation of Virtual Worlds |
title_sort | survey on the procedural generation of virtual worlds |
topic | virtual worlds procedural content generation multimedia content creation serious games |
url | https://www.mdpi.com/2414-4088/1/4/27 |
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