A Survey on the Procedural Generation of Virtual Worlds
This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and vegetation, road networks, buildings, living beings a...
Main Authors: | Jonas Freiknecht, Wolfgang Effelsberg |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2017-10-01
|
Series: | Multimodal Technologies and Interaction |
Subjects: | |
Online Access: | https://www.mdpi.com/2414-4088/1/4/27 |
Similar Items
-
Procedural Dungeon Generation: A Survey
by: Breno M. F. Viana, et al.
Published: (2021-08-01) -
Virtual Forestry Generation: Evaluating Models for Tree Placement in Games
by: Benjamin Williams, et al.
Published: (2020-03-01) -
TAECon, a web-based platform to promote STEM
by: Imma Boada, et al.
Published: (2022-05-01) -
Procedural Content Generation: Concepts and Related Works
by: MARIÑO, J. R. H., et al.
Published: (2016-12-01) -
Microbial Content Generation for Natural Terrains in Computer Games
by: Maarten H. Lamers, et al.
Published: (2022-04-01)