Cultural Studies Should Gamify

I’ve created GamifytheCSA.org, an experiment in gamifying the academic conference. Gamifying the CSA will enhance serious play in discourse and practice and expand the scope of the conference, with models in business and social networking with programs such as FourSquare, and extending to health and...

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Bibliographic Details
Main Author: Steve Luber
Format: Article
Language:English
Published: Cultural Studies Association 2014-05-01
Series:Lateral
Subjects:
Online Access:https://doi.org/10.25158/L3.1.30