Game-Based Assessment of Students’ Digital Literacy Using Evidence-Centered Game Design

This study measured secondary students’ digital literacy using a digital game-based assessment system that was designed and developed based on the Evidence-Centered Game Design (ECGD) approach. A total of 188 secondary students constituted the valid cases in this study. Fine-grained behavioral data...

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Bibliographic Details
Main Authors: Jiayuan Li, Jie Bai, Sha Zhu, Harrison Hao Yang
Format: Article
Language:English
Published: MDPI AG 2024-01-01
Series:Electronics
Subjects:
Online Access:https://www.mdpi.com/2079-9292/13/2/385