Game-Based Assessment of Students’ Digital Literacy Using Evidence-Centered Game Design

This study measured secondary students’ digital literacy using a digital game-based assessment system that was designed and developed based on the Evidence-Centered Game Design (ECGD) approach. A total of 188 secondary students constituted the valid cases in this study. Fine-grained behavioral data...

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Bibliographic Details
Main Authors: Jiayuan Li, Jie Bai, Sha Zhu, Harrison Hao Yang
Format: Article
Language:English
Published: MDPI AG 2024-01-01
Series:Electronics
Subjects:
Online Access:https://www.mdpi.com/2079-9292/13/2/385
Description
Summary:This study measured secondary students’ digital literacy using a digital game-based assessment system that was designed and developed based on the Evidence-Centered Game Design (ECGD) approach. A total of 188 secondary students constituted the valid cases in this study. Fine-grained behavioral data generated from students’ gameplay processes were collected and recorded with the assessment system. The Delphi method was used to extract feature variables related to digital literacy from the process data, and the Analytic Hierarchy Process (AHP) method was used to construct the measurement model. The assessment results of the ECGD-based assessment had a high correlation with standardized test scores, which have been shown to be reliable and valid in prior large-scale assessment studies.
ISSN:2079-9292