The effectiveness of applied learning: an empirical evaluation using role playing in the classroom
Purpose – The purpose of this paper is to evaluate the effectiveness of role playing as an applied learning technique for enhanced classroom experiences as compared to traditional lecture methods. Design/methodology/approach – This study uses the pre-test/post-test design to conduct experiments with...
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Format: | Article |
Language: | English |
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Emerald Publishing
2019-12-01
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Series: | Journal of Research in Innovative Teaching & Learning |
Subjects: | |
Online Access: | https://www.emerald.com/insight/content/doi/10.1108/JRIT-06-2018-0013/full/pdf?title=the-effectiveness-of-applied-learning-an-empirical-evaluation-using-role-playing-in-the-classroom |
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author | Harneel Acharya Rakesh Reddy Ahmed Hussein Jaspreet Bagga Timothy Pettit |
author_facet | Harneel Acharya Rakesh Reddy Ahmed Hussein Jaspreet Bagga Timothy Pettit |
author_sort | Harneel Acharya |
collection | DOAJ |
description | Purpose – The purpose of this paper is to evaluate the effectiveness of role playing as an applied learning technique for enhanced classroom experiences as compared to traditional lecture methods. Design/methodology/approach – This study uses the pre-test/post-test design to conduct experiments with several control and experimental groups. Subjects are graduate students in an MBA program at a private, non-profit university in a traditional classroom setting. Findings – Students in the experimental group gained significantly more knowledge (post-test minus pre-test scores) – 45 percent higher – through participation in the role playing exercise as compared to the control group. Research limitations/implications – This study represents only a single educational discipline explored using a single role playing learning activity. Impacts on the long-term retention of the knowledge should be studied further. Practical implications – Educators should enhance their classroom experience with more applied learning activities such as role playing in order to increase knowledge gain and potentially longer knowledge retention. Originality/value – This study uses a customized role playing activity within a business curriculum as one of many applied learning techniques. The value to students was shown by significantly higher gain in knowledge while simultaneously enhancing their enjoyment of the classroom experience to potentially encourage further lifelong learning. |
first_indexed | 2024-04-11T09:31:49Z |
format | Article |
id | doaj.art-f73908f5dc2a45d68886cbc2b9c0e579 |
institution | Directory Open Access Journal |
issn | 2397-7604 |
language | English |
last_indexed | 2024-04-11T09:31:49Z |
publishDate | 2019-12-01 |
publisher | Emerald Publishing |
record_format | Article |
series | Journal of Research in Innovative Teaching & Learning |
spelling | doaj.art-f73908f5dc2a45d68886cbc2b9c0e5792022-12-22T04:31:53ZengEmerald PublishingJournal of Research in Innovative Teaching & Learning2397-76042019-12-0112329531010.1108/JRIT-06-2018-0013620630The effectiveness of applied learning: an empirical evaluation using role playing in the classroomHarneel Acharya0Rakesh Reddy1Ahmed Hussein2Jaspreet Bagga3Timothy Pettit4School of Engineering and Computing, National University, San Diego, California, USASchool of Engineering and Computing, National University, San Diego, California, USASchool of Engineering and Computing, National University, San Diego, California, USACGI Group, San Diego, California, USADepartment of Management and Marketing, National University, San Diego, California, USAPurpose – The purpose of this paper is to evaluate the effectiveness of role playing as an applied learning technique for enhanced classroom experiences as compared to traditional lecture methods. Design/methodology/approach – This study uses the pre-test/post-test design to conduct experiments with several control and experimental groups. Subjects are graduate students in an MBA program at a private, non-profit university in a traditional classroom setting. Findings – Students in the experimental group gained significantly more knowledge (post-test minus pre-test scores) – 45 percent higher – through participation in the role playing exercise as compared to the control group. Research limitations/implications – This study represents only a single educational discipline explored using a single role playing learning activity. Impacts on the long-term retention of the knowledge should be studied further. Practical implications – Educators should enhance their classroom experience with more applied learning activities such as role playing in order to increase knowledge gain and potentially longer knowledge retention. Originality/value – This study uses a customized role playing activity within a business curriculum as one of many applied learning techniques. The value to students was shown by significantly higher gain in knowledge while simultaneously enhancing their enjoyment of the classroom experience to potentially encourage further lifelong learning.https://www.emerald.com/insight/content/doi/10.1108/JRIT-06-2018-0013/full/pdf?title=the-effectiveness-of-applied-learning-an-empirical-evaluation-using-role-playing-in-the-classroomexperimental designapplied learningteaching stylesenhanced learningrole playing |
spellingShingle | Harneel Acharya Rakesh Reddy Ahmed Hussein Jaspreet Bagga Timothy Pettit The effectiveness of applied learning: an empirical evaluation using role playing in the classroom Journal of Research in Innovative Teaching & Learning experimental design applied learning teaching styles enhanced learning role playing |
title | The effectiveness of applied learning: an empirical evaluation using role playing in the classroom |
title_full | The effectiveness of applied learning: an empirical evaluation using role playing in the classroom |
title_fullStr | The effectiveness of applied learning: an empirical evaluation using role playing in the classroom |
title_full_unstemmed | The effectiveness of applied learning: an empirical evaluation using role playing in the classroom |
title_short | The effectiveness of applied learning: an empirical evaluation using role playing in the classroom |
title_sort | effectiveness of applied learning an empirical evaluation using role playing in the classroom |
topic | experimental design applied learning teaching styles enhanced learning role playing |
url | https://www.emerald.com/insight/content/doi/10.1108/JRIT-06-2018-0013/full/pdf?title=the-effectiveness-of-applied-learning-an-empirical-evaluation-using-role-playing-in-the-classroom |
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