A gamification experience to improve engineering students' performance through motivation

The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment...

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Bibliographic Details
Main Authors: Adrián Sánchez-Carmona, Sergi Robles, Jordi Pons
Format: Article
Language:English
Published: OmniaScience 2017-06-01
Series:Journal of Technology and Science Education
Subjects:
Online Access:http://www.jotse.org/index.php/jotse/article/view/246
Description
Summary:The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment of skills and competences that students usually do not appreciate. During the year 2016, we are carrying out a pilot involving 950 students at the Graduate of Engineering in Computer Science at the Autonomous University of Barcelona (UAB).
ISSN:2013-6374