A gamification experience to improve engineering students' performance through motivation
The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment...
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Format: | Article |
Language: | English |
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OmniaScience
2017-06-01
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Series: | Journal of Technology and Science Education |
Subjects: | |
Online Access: | http://www.jotse.org/index.php/jotse/article/view/246 |
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author | Adrián Sánchez-Carmona Sergi Robles Jordi Pons |
author_facet | Adrián Sánchez-Carmona Sergi Robles Jordi Pons |
author_sort | Adrián Sánchez-Carmona |
collection | DOAJ |
description | The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment of skills and competences that students usually do not appreciate. During the year 2016, we are carrying out a pilot involving 950 students at the Graduate of Engineering in Computer Science at the
Autonomous University of Barcelona (UAB). |
first_indexed | 2024-12-14T15:21:19Z |
format | Article |
id | doaj.art-f752b20484bb48058ec09f8ba40ccdd3 |
institution | Directory Open Access Journal |
issn | 2013-6374 |
language | English |
last_indexed | 2024-12-14T15:21:19Z |
publishDate | 2017-06-01 |
publisher | OmniaScience |
record_format | Article |
series | Journal of Technology and Science Education |
spelling | doaj.art-f752b20484bb48058ec09f8ba40ccdd32022-12-21T22:56:10ZengOmniaScienceJournal of Technology and Science Education2013-63742017-06-017215016110.3926/jotse.246122A gamification experience to improve engineering students' performance through motivationAdrián Sánchez-Carmona0Sergi Robles1Jordi Pons2department of Information and Communication Engineering (dEIC) Autonomous University of Barcelona (UAB)department of Information and Communication Engineering (dEIC) Autonomous University of Barcelona (UAB)department of Information and Communication Engineering (dEIC) Autonomous University of Barcelona (UAB)The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment of skills and competences that students usually do not appreciate. During the year 2016, we are carrying out a pilot involving 950 students at the Graduate of Engineering in Computer Science at the Autonomous University of Barcelona (UAB).http://www.jotse.org/index.php/jotse/article/view/246Gamification, merits, leaderboards, skills and competences evaluation |
spellingShingle | Adrián Sánchez-Carmona Sergi Robles Jordi Pons A gamification experience to improve engineering students' performance through motivation Journal of Technology and Science Education Gamification, merits, leaderboards, skills and competences evaluation |
title | A gamification experience to improve engineering students' performance through motivation |
title_full | A gamification experience to improve engineering students' performance through motivation |
title_fullStr | A gamification experience to improve engineering students' performance through motivation |
title_full_unstemmed | A gamification experience to improve engineering students' performance through motivation |
title_short | A gamification experience to improve engineering students' performance through motivation |
title_sort | gamification experience to improve engineering students performance through motivation |
topic | Gamification, merits, leaderboards, skills and competences evaluation |
url | http://www.jotse.org/index.php/jotse/article/view/246 |
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