A gamification experience to improve engineering students' performance through motivation

The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment...

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Bibliographic Details
Main Authors: Adrián Sánchez-Carmona, Sergi Robles, Jordi Pons
Format: Article
Language:English
Published: OmniaScience 2017-06-01
Series:Journal of Technology and Science Education
Subjects:
Online Access:http://www.jotse.org/index.php/jotse/article/view/246
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author Adrián Sánchez-Carmona
Sergi Robles
Jordi Pons
author_facet Adrián Sánchez-Carmona
Sergi Robles
Jordi Pons
author_sort Adrián Sánchez-Carmona
collection DOAJ
description The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment of skills and competences that students usually do not appreciate. During the year 2016, we are carrying out a pilot involving 950 students at the Graduate of Engineering in Computer Science at the Autonomous University of Barcelona (UAB).
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spelling doaj.art-f752b20484bb48058ec09f8ba40ccdd32022-12-21T22:56:10ZengOmniaScienceJournal of Technology and Science Education2013-63742017-06-017215016110.3926/jotse.246122A gamification experience to improve engineering students' performance through motivationAdrián Sánchez-Carmona0Sergi Robles1Jordi Pons2department of Information and Communication Engineering (dEIC) Autonomous University of Barcelona (UAB)department of Information and Communication Engineering (dEIC) Autonomous University of Barcelona (UAB)department of Information and Communication Engineering (dEIC) Autonomous University of Barcelona (UAB)The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment of skills and competences that students usually do not appreciate. During the year 2016, we are carrying out a pilot involving 950 students at the Graduate of Engineering in Computer Science at the Autonomous University of Barcelona (UAB).http://www.jotse.org/index.php/jotse/article/view/246Gamification, merits, leaderboards, skills and competences evaluation
spellingShingle Adrián Sánchez-Carmona
Sergi Robles
Jordi Pons
A gamification experience to improve engineering students' performance through motivation
Journal of Technology and Science Education
Gamification, merits, leaderboards, skills and competences evaluation
title A gamification experience to improve engineering students' performance through motivation
title_full A gamification experience to improve engineering students' performance through motivation
title_fullStr A gamification experience to improve engineering students' performance through motivation
title_full_unstemmed A gamification experience to improve engineering students' performance through motivation
title_short A gamification experience to improve engineering students' performance through motivation
title_sort gamification experience to improve engineering students performance through motivation
topic Gamification, merits, leaderboards, skills and competences evaluation
url http://www.jotse.org/index.php/jotse/article/view/246
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