Mesh Clustering and Reordering Based on Normal Locality for Efficient Rendering

Recently, the size of models for real-time rendering has been significantly increasing for realism, and many graphics applications are being developed in mobile devices with relatively insufficient hardware power. Therefore, improving rendering speed is still important in graphics. Back-face culling...

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Bibliographic Details
Main Authors: Sungjin Kim, Chang Ha Lee
Format: Article
Language:English
Published: MDPI AG 2022-02-01
Series:Symmetry
Subjects:
Online Access:https://www.mdpi.com/2073-8994/14/3/466