Mesh Clustering and Reordering Based on Normal Locality for Efficient Rendering
Recently, the size of models for real-time rendering has been significantly increasing for realism, and many graphics applications are being developed in mobile devices with relatively insufficient hardware power. Therefore, improving rendering speed is still important in graphics. Back-face culling...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2022-02-01
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Series: | Symmetry |
Subjects: | |
Online Access: | https://www.mdpi.com/2073-8994/14/3/466 |