Games Can Play Us

With the paradox of interactive emotion as a starting point, this study will try to understand what is the cause for this limitation of video games’ emotional power, identifying some requirements for it to be overcome. Through this singling out, the concept of disempowerment is drafted as a model fo...

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Bibliographic Details
Main Author: Eva R. Filipe
Format: Article
Language:English
Published: Lusófona University 2017-12-01
Series:International Journal of Film and Media Arts
Subjects:
Online Access:https://revistas.ulusofona.pt/index.php/ijfma/article/view/6274