Games Can Play Us
With the paradox of interactive emotion as a starting point, this study will try to understand what is the cause for this limitation of video games’ emotional power, identifying some requirements for it to be overcome. Through this singling out, the concept of disempowerment is drafted as a model fo...
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Format: | Article |
Language: | English |
Published: |
Lusófona University
2017-12-01
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Series: | International Journal of Film and Media Arts |
Subjects: | |
Online Access: | https://revistas.ulusofona.pt/index.php/ijfma/article/view/6274 |