Air combat manoeuvre strategy algorithm based on two-layer game decision-making and the distributed MCTS method with double game trees
In view of the huge strategy space and high real-time requirement for multi-fighter air combat maneouvre decisions, the target allocation and the manoeuvre decision model are established, respectively and the air combat strategy solving algorithm is proposed based on two-layer game decision-making a...
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Taylor & Francis Group
2022-12-01
|
Series: | Systems Science & Control Engineering |
Subjects: | |
Online Access: | https://www.tandfonline.com/doi/10.1080/21642583.2022.2123058 |