Air combat manoeuvre strategy algorithm based on two-layer game decision-making and the distributed MCTS method with double game trees

In view of the huge strategy space and high real-time requirement for multi-fighter air combat maneouvre decisions, the target allocation and the manoeuvre decision model are established, respectively and the air combat strategy solving algorithm is proposed based on two-layer game decision-making a...

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Bibliographic Details
Main Authors: Qiuni Li, Fawei Wang, Zongcheng Liu, Yuqin Li
Format: Article
Language:English
Published: Taylor & Francis Group 2022-12-01
Series:Systems Science & Control Engineering
Subjects:
Online Access:https://www.tandfonline.com/doi/10.1080/21642583.2022.2123058