A learning-based synthesis approach of reward asynchronous probabilistic games against the linear temporal logic winning condition
The traditional synthesis problem is usually solved by constructing a system that fulfills given specifications. The system is constantly interacting with the environment and is opposed to the environment. The problem can be further regarded as solving a two-player game (the system and its environme...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
PeerJ Inc.
2022-09-01
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Series: | PeerJ Computer Science |
Subjects: | |
Online Access: | https://peerj.com/articles/cs-1094.pdf |