Sticky Seeding in Discrete-Time Reversible-Threshold Networks

When nodes can repeatedly update their behavior (as in agent-based models from computational social science or repeated-game play settings) the problem of optimal network seeding becomes very complex. For a popular spreading-phenomena model of binary-behavior updating based on thresholds of adoption...

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Bibliographic Details
Main Author: Gwen Spencer
Format: Article
Language:English
Published: Discrete Mathematics & Theoretical Computer Science 2016-03-01
Series:Discrete Mathematics & Theoretical Computer Science
Subjects:
Online Access:https://dmtcs.episciences.org/1241/pdf