Sticky Seeding in Discrete-Time Reversible-Threshold Networks
When nodes can repeatedly update their behavior (as in agent-based models from computational social science or repeated-game play settings) the problem of optimal network seeding becomes very complex. For a popular spreading-phenomena model of binary-behavior updating based on thresholds of adoption...
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Format: | Article |
Language: | English |
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Discrete Mathematics & Theoretical Computer Science
2016-03-01
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Series: | Discrete Mathematics & Theoretical Computer Science |
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Online Access: | https://dmtcs.episciences.org/1241/pdf |