Investigating Roles of Self-Efficacy on Mobile Games Adoption in Indonesia

The gaming industry has become one of the most promising markets, and playing a game is also has been considered as the best leisure and entertainment activities in the last few decades. Understanding how consumers within the market behave is important to decide the best marketing strategy to be app...

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Bibliographic Details
Main Authors: Putu Adi Putra Arimbawa, Mardhatillah Shanti, Febby Candra Pratama
Format: Article
Language:English
Published: Universitas Airlangga 2020-12-01
Series:Jurnal Manajemen Teori dan Terapan
Subjects:
Online Access:https://e-journal.unair.ac.id/JMTT/article/view/22809