Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion

Games in education have always been a tool for increasing motivation and interest of learners. We present Location-Based Games (LBG) as a tool to involve and motivate students in the learning process. LBGs require the player to move around in order to complete a task and proceed in the storyline and...

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Main Authors: Kostas Vassilakis, Orestis Charalampakos, Georgios Glykokokalos, Persefoni Kontokalou, Michail Kalogiannakis, Nikolas Vidakis
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2018-10-01
Series:EAI Endorsed Transactions on Creative Technologies
Subjects:
Online Access:https://eudl.eu/pdf/10.4108/eai.7-3-2019.156773
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author Kostas Vassilakis
Orestis Charalampakos
Georgios Glykokokalos
Persefoni Kontokalou
Michail Kalogiannakis
Nikolas Vidakis
author_facet Kostas Vassilakis
Orestis Charalampakos
Georgios Glykokokalos
Persefoni Kontokalou
Michail Kalogiannakis
Nikolas Vidakis
author_sort Kostas Vassilakis
collection DOAJ
description Games in education have always been a tool for increasing motivation and interest of learners. We present Location-Based Games (LBG) as a tool to involve and motivate students in the learning process. LBGs require the player to move around in order to complete a task and proceed in the storyline and use localization technology such as Global Positioning System (GPS). LBGs are built on physical worlds, while virtual world augmentations enable the interaction of physical and other related (cultural, historical etc.) data with the player. Augmented reality (AR) is used to provide this extra layer with 3D objects, avatars and animations for player’s interaction. In our paper we present a history learning LBG with the use of augmented reality in the form of 3D objects. We explore the concept, of having both virtual and physical worlds available within the same visual display environment.
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spelling doaj.art-fda6cca03f1640288e55d9f821d47bbd2022-12-21T17:50:49ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Creative Technologies2409-97082018-10-0151610.4108/eai.7-3-2019.156773Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of HeraklionKostas Vassilakis0Orestis Charalampakos1Georgios Glykokokalos2Persefoni Kontokalou3Michail Kalogiannakis4Nikolas Vidakis5Dept. of Informatics Engineering, Technological Education Institution of Crete, Stauromenos, 71410, Heraklion, Greece Dept. of Informatics Engineering, Technological Education Institution of Crete, Stauromenos, 71410, Heraklion, Greece Dept. of Informatics Engineering, Technological Education Institution of Crete, Stauromenos, 71410, Heraklion, Greece Dept. of Informatics Engineering, Technological Education Institution of Crete, Stauromenos, 71410, Heraklion, Greece Dept. of Informatics Engineering, Technological Education Institution of Crete, Stauromenos, 71410, Heraklion, Greece Dept. of Informatics Engineering, Technological Education Institution of Crete, Stauromenos, 71410, Heraklion, Greece Games in education have always been a tool for increasing motivation and interest of learners. We present Location-Based Games (LBG) as a tool to involve and motivate students in the learning process. LBGs require the player to move around in order to complete a task and proceed in the storyline and use localization technology such as Global Positioning System (GPS). LBGs are built on physical worlds, while virtual world augmentations enable the interaction of physical and other related (cultural, historical etc.) data with the player. Augmented reality (AR) is used to provide this extra layer with 3D objects, avatars and animations for player’s interaction. In our paper we present a history learning LBG with the use of augmented reality in the form of 3D objects. We explore the concept, of having both virtual and physical worlds available within the same visual display environment.https://eudl.eu/pdf/10.4108/eai.7-3-2019.156773Game-based learning (GBL)location based educational gamesmobile learningaugmented reality (AR)digital storytellingeducation outside the classGlobal Positioning System (GPS)
spellingShingle Kostas Vassilakis
Orestis Charalampakos
Georgios Glykokokalos
Persefoni Kontokalou
Michail Kalogiannakis
Nikolas Vidakis
Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion
EAI Endorsed Transactions on Creative Technologies
Game-based learning (GBL)
location based educational games
mobile learning
augmented reality (AR)
digital storytelling
education outside the class
Global Positioning System (GPS)
title Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion
title_full Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion
title_fullStr Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion
title_full_unstemmed Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion
title_short Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion
title_sort learning by playing an lbg for the fortification gates of the venetian walls of the city of heraklion
topic Game-based learning (GBL)
location based educational games
mobile learning
augmented reality (AR)
digital storytelling
education outside the class
Global Positioning System (GPS)
url https://eudl.eu/pdf/10.4108/eai.7-3-2019.156773
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