Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion
Games in education have always been a tool for increasing motivation and interest of learners. We present Location-Based Games (LBG) as a tool to involve and motivate students in the learning process. LBGs require the player to move around in order to complete a task and proceed in the storyline and...
Main Authors: | , , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
European Alliance for Innovation (EAI)
2018-10-01
|
Series: | EAI Endorsed Transactions on Creative Technologies |
Subjects: | |
Online Access: | https://eudl.eu/pdf/10.4108/eai.7-3-2019.156773 |
_version_ | 1819225853949640704 |
---|---|
author | Kostas Vassilakis Orestis Charalampakos Georgios Glykokokalos Persefoni Kontokalou Michail Kalogiannakis Nikolas Vidakis |
author_facet | Kostas Vassilakis Orestis Charalampakos Georgios Glykokokalos Persefoni Kontokalou Michail Kalogiannakis Nikolas Vidakis |
author_sort | Kostas Vassilakis |
collection | DOAJ |
description | Games in education have always been a tool for increasing motivation and interest of learners. We present Location-Based Games (LBG) as a tool to involve and motivate students in the learning process. LBGs require the player to move around in order to complete a task and proceed in the storyline and use localization technology such as Global Positioning System (GPS). LBGs are built on physical worlds, while virtual world augmentations enable the interaction of physical and other related (cultural, historical etc.) data with the player. Augmented reality (AR) is used to provide this extra layer with 3D objects, avatars and animations for player’s interaction. In our paper we present a history learning LBG with the use of augmented reality in the form of 3D objects. We explore the concept, of having both virtual and physical worlds available within the same visual display environment. |
first_indexed | 2024-12-23T10:16:12Z |
format | Article |
id | doaj.art-fda6cca03f1640288e55d9f821d47bbd |
institution | Directory Open Access Journal |
issn | 2409-9708 |
language | English |
last_indexed | 2024-12-23T10:16:12Z |
publishDate | 2018-10-01 |
publisher | European Alliance for Innovation (EAI) |
record_format | Article |
series | EAI Endorsed Transactions on Creative Technologies |
spelling | doaj.art-fda6cca03f1640288e55d9f821d47bbd2022-12-21T17:50:49ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Creative Technologies2409-97082018-10-0151610.4108/eai.7-3-2019.156773Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of HeraklionKostas Vassilakis0Orestis Charalampakos1Georgios Glykokokalos2Persefoni Kontokalou3Michail Kalogiannakis4Nikolas Vidakis5Dept. of Informatics Engineering, Technological Education Institution of Crete, Stauromenos, 71410, Heraklion, Greece Dept. of Informatics Engineering, Technological Education Institution of Crete, Stauromenos, 71410, Heraklion, Greece Dept. of Informatics Engineering, Technological Education Institution of Crete, Stauromenos, 71410, Heraklion, Greece Dept. of Informatics Engineering, Technological Education Institution of Crete, Stauromenos, 71410, Heraklion, Greece Dept. of Informatics Engineering, Technological Education Institution of Crete, Stauromenos, 71410, Heraklion, Greece Dept. of Informatics Engineering, Technological Education Institution of Crete, Stauromenos, 71410, Heraklion, Greece Games in education have always been a tool for increasing motivation and interest of learners. We present Location-Based Games (LBG) as a tool to involve and motivate students in the learning process. LBGs require the player to move around in order to complete a task and proceed in the storyline and use localization technology such as Global Positioning System (GPS). LBGs are built on physical worlds, while virtual world augmentations enable the interaction of physical and other related (cultural, historical etc.) data with the player. Augmented reality (AR) is used to provide this extra layer with 3D objects, avatars and animations for player’s interaction. In our paper we present a history learning LBG with the use of augmented reality in the form of 3D objects. We explore the concept, of having both virtual and physical worlds available within the same visual display environment.https://eudl.eu/pdf/10.4108/eai.7-3-2019.156773Game-based learning (GBL)location based educational gamesmobile learningaugmented reality (AR)digital storytellingeducation outside the classGlobal Positioning System (GPS) |
spellingShingle | Kostas Vassilakis Orestis Charalampakos Georgios Glykokokalos Persefoni Kontokalou Michail Kalogiannakis Nikolas Vidakis Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion EAI Endorsed Transactions on Creative Technologies Game-based learning (GBL) location based educational games mobile learning augmented reality (AR) digital storytelling education outside the class Global Positioning System (GPS) |
title | Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion |
title_full | Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion |
title_fullStr | Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion |
title_full_unstemmed | Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion |
title_short | Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion |
title_sort | learning by playing an lbg for the fortification gates of the venetian walls of the city of heraklion |
topic | Game-based learning (GBL) location based educational games mobile learning augmented reality (AR) digital storytelling education outside the class Global Positioning System (GPS) |
url | https://eudl.eu/pdf/10.4108/eai.7-3-2019.156773 |
work_keys_str_mv | AT kostasvassilakis learningbyplayinganlbgforthefortificationgatesofthevenetianwallsofthecityofheraklion AT orestischaralampakos learningbyplayinganlbgforthefortificationgatesofthevenetianwallsofthecityofheraklion AT georgiosglykokokalos learningbyplayinganlbgforthefortificationgatesofthevenetianwallsofthecityofheraklion AT persefonikontokalou learningbyplayinganlbgforthefortificationgatesofthevenetianwallsofthecityofheraklion AT michailkalogiannakis learningbyplayinganlbgforthefortificationgatesofthevenetianwallsofthecityofheraklion AT nikolasvidakis learningbyplayinganlbgforthefortificationgatesofthevenetianwallsofthecityofheraklion |