Innovation Methods in Story-Driven Games: Genre Variation
The paper proposes a method for game design innovation in story-driven games, as exemplified by the development of the adventure game prototype Rosemary. This method selects a game model in which a specific variation is introduced. Developing a game where the interface, interaction design, rules, go...
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Format: | Article |
Language: | en_US |
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Design Research Society
2015
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Online Access: | http://hdl.handle.net/1721.1/100239 https://orcid.org/0000-0002-1579-2384 |