Innovation Methods in Story-Driven Games: Genre Variation

The paper proposes a method for game design innovation in story-driven games, as exemplified by the development of the adventure game prototype Rosemary. This method selects a game model in which a specific variation is introduced. Developing a game where the interface, interaction design, rules, go...

Full description

Bibliographic Details
Main Author: Fernandez-Vara, Clara
Other Authors: Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Format: Article
Language:en_US
Published: Design Research Society 2015
Online Access:http://hdl.handle.net/1721.1/100239
https://orcid.org/0000-0002-1579-2384