Innovation Methods in Story-Driven Games: Genre Variation

The paper proposes a method for game design innovation in story-driven games, as exemplified by the development of the adventure game prototype Rosemary. This method selects a game model in which a specific variation is introduced. Developing a game where the interface, interaction design, rules, go...

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Detalles Bibliográficos
Autor Principal: Fernandez-Vara, Clara
Outros autores: Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Formato: Artigo
Idioma:en_US
Publicado: Design Research Society 2015
Acceso en liña:http://hdl.handle.net/1721.1/100239
https://orcid.org/0000-0002-1579-2384