Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise involves a tradeoff between aliasing artifacts and loss of detail. In this paper we present a technique, targeted at inter...
Main Authors: | , , |
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Other Authors: | |
Format: | Article |
Language: | en_US |
Published: |
Association for Computing Machinery (ACM)
2015
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Online Access: | http://hdl.handle.net/1721.1/100393 https://orcid.org/0000-0001-9919-069X |