Anisotropic noise

Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise involves a tradeoff between aliasing artifacts and loss of detail. In this paper we present a technique, targeted at inter...

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Bibliographic Details
Main Authors: Goldberg, Alexander, Zwicker, Matthias, Durand, Fredo
Other Authors: Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Format: Article
Language:en_US
Published: Association for Computing Machinery (ACM) 2015
Online Access:http://hdl.handle.net/1721.1/100393
https://orcid.org/0000-0001-9919-069X

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