Dracula Defanged: Empowering the Player in Castlevania: Symphony of the Night

The Castlevania games are not designed to scare the player, but they resort to elements from horror literature and film, including references to Bram Stoker’s novel and using characters from monster movies as level bosses. Horror conventions are used as cues to build the gameworld and to understand...

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Bibliographic Details
Main Author: Fernandez-Vara, Clara
Other Authors: Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Format: Article
Language:en_US
Published: Simon Fraser University 2015
Online Access:http://hdl.handle.net/1721.1/100408
https://orcid.org/0000-0002-1579-2384