Dracula Defanged: Empowering the Player in Castlevania: Symphony of the Night
The Castlevania games are not designed to scare the player, but they resort to elements from horror literature and film, including references to Bram Stoker’s novel and using characters from monster movies as level bosses. Horror conventions are used as cues to build the gameworld and to understand...
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Format: | Article |
Sprog: | en_US |
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Simon Fraser University
2015
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Online adgang: | http://hdl.handle.net/1721.1/100408 https://orcid.org/0000-0002-1579-2384 |