Easy to use and incredibly difficult: on the mythical border between interface and gameplay
In video game literature and video game reviews, video games are often divided into two distinct parts: interface and gameplay. Good video games, it is assumed, have easy to use interfaces, but they also provide difficult gameplay challenges to the player. But must a good game follow this pattern, a...
Main Authors: | , |
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Format: | Article |
Language: | en_US |
Published: |
Association for Computing Machinery (ACM)
2015
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Online Access: | http://hdl.handle.net/1721.1/100460 |