Boxelization: folding 3D objects into boxes

We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. Our method produces a single, connected object that can be physically fabricated and folded from one shape to the other. We segment the object into voxels and search for a voxel-tree that can f...

Full description

Bibliographic Details
Main Authors: Zhou, Yahan, Sueda, Shinjiro, Matusik, Wojciech, Shamir, Ariel
Other Authors: Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Format: Article
Language:en_US
Published: Association for Computing Machinery (ACM) 2016
Online Access:http://hdl.handle.net/1721.1/100917
https://orcid.org/0000-0003-0212-5643