Boxelization: folding 3D objects into boxes
We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. Our method produces a single, connected object that can be physically fabricated and folded from one shape to the other. We segment the object into voxels and search for a voxel-tree that can f...
Main Authors: | , , , |
---|---|
Other Authors: | |
Format: | Article |
Language: | en_US |
Published: |
Association for Computing Machinery (ACM)
2016
|
Online Access: | http://hdl.handle.net/1721.1/100917 https://orcid.org/0000-0003-0212-5643 |