Are Games All Child’s Play?

The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game app...

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Bibliographic Details
Main Authors: Osterweil, Scot, Klopfer, Eric
Other Authors: Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Format: Article
Language:en_US
Published: Bloomsbury Publishing 2017
Online Access:http://hdl.handle.net/1721.1/109603