Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences

In this paper we present a wearable device in the form of a bracelet that turns everyday objects into interactive physical gameplay. We combine physical exploration and interactive entertainment by providing real-time audio and light feedback without the need to be in front of a screen. In contrast...

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Main Authors: Amores Fernandez, Judith, Benavides Palos, Xavier, Boldu Busquets, Roger, Maes, Patricia
Other Authors: Massachusetts Institute of Technology. Media Laboratory
Format: Article
Language:en_US
Published: Association for Computing Machinery (ACM) 2017
Online Access:http://hdl.handle.net/1721.1/110799
https://orcid.org/0000-0003-1285-6909
https://orcid.org/0000-0002-2230-2734
https://orcid.org/0000-0002-7722-6038
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author Amores Fernandez, Judith
Benavides Palos, Xavier
Boldu Busquets, Roger
Maes, Patricia
author2 Massachusetts Institute of Technology. Media Laboratory
author_facet Massachusetts Institute of Technology. Media Laboratory
Amores Fernandez, Judith
Benavides Palos, Xavier
Boldu Busquets, Roger
Maes, Patricia
author_sort Amores Fernandez, Judith
collection MIT
description In this paper we present a wearable device in the form of a bracelet that turns everyday objects into interactive physical gameplay. We combine physical exploration and interactive entertainment by providing real-time audio and light feedback without the need to be in front of a screen. In contrast with today's computer, video and smartphone games, our system has the potential to enhance children's physical, social and outdoor play. We designed a set of playful applications that seamlessly integrate technology with outdoor game play, music, sports and social interactions.
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spelling mit-1721.1/1107992022-10-01T13:16:31Z Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences Amores Fernandez, Judith Benavides Palos, Xavier Boldu Busquets, Roger Maes, Patricia Massachusetts Institute of Technology. Media Laboratory Program in Media Arts and Sciences (Massachusetts Institute of Technology) Amores Fernandez, Judith Benavides Palos, Xavier Boldu Busquets, Roger Maes, Patricia In this paper we present a wearable device in the form of a bracelet that turns everyday objects into interactive physical gameplay. We combine physical exploration and interactive entertainment by providing real-time audio and light feedback without the need to be in front of a screen. In contrast with today's computer, video and smartphone games, our system has the potential to enhance children's physical, social and outdoor play. We designed a set of playful applications that seamlessly integrate technology with outdoor game play, music, sports and social interactions. 2017-07-21T14:13:29Z 2017-07-21T14:13:29Z 2015-04 Article http://purl.org/eprint/type/ConferencePaper 978-1-4503-3146-3 http://hdl.handle.net/1721.1/110799 Amores, Judith, Xavier Benavides, Roger Boldu, and Pattie Maes. “Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences.” 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA ’15 (2015), Seoul, Republic of Korea, 18-23 April, 2015. Association for Computing Machinery (ACM), 2015. https://orcid.org/0000-0003-1285-6909 https://orcid.org/0000-0002-2230-2734 https://orcid.org/0000-0002-7722-6038 en_US http://dx.doi.org/10.1145/2702613.2732885 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '15 Creative Commons Attribution-Noncommercial-Share Alike http://creativecommons.org/licenses/by-nc-sa/4.0/ application/pdf Association for Computing Machinery (ACM) MIT web domain
spellingShingle Amores Fernandez, Judith
Benavides Palos, Xavier
Boldu Busquets, Roger
Maes, Patricia
Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences
title Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences
title_full Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences
title_fullStr Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences
title_full_unstemmed Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences
title_short Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences
title_sort exploring the design of a wearable device to turn everyday objects into playful experiences
url http://hdl.handle.net/1721.1/110799
https://orcid.org/0000-0003-1285-6909
https://orcid.org/0000-0002-2230-2734
https://orcid.org/0000-0002-7722-6038
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