Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences
In this paper we present a wearable device in the form of a bracelet that turns everyday objects into interactive physical gameplay. We combine physical exploration and interactive entertainment by providing real-time audio and light feedback without the need to be in front of a screen. In contrast...
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Language: | en_US |
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Association for Computing Machinery (ACM)
2017
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Online Access: | http://hdl.handle.net/1721.1/110799 https://orcid.org/0000-0003-1285-6909 https://orcid.org/0000-0002-2230-2734 https://orcid.org/0000-0002-7722-6038 |
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author | Amores Fernandez, Judith Benavides Palos, Xavier Boldu Busquets, Roger Maes, Patricia |
author2 | Massachusetts Institute of Technology. Media Laboratory |
author_facet | Massachusetts Institute of Technology. Media Laboratory Amores Fernandez, Judith Benavides Palos, Xavier Boldu Busquets, Roger Maes, Patricia |
author_sort | Amores Fernandez, Judith |
collection | MIT |
description | In this paper we present a wearable device in the form of a bracelet that turns everyday objects into interactive physical gameplay. We combine physical exploration and interactive entertainment by providing real-time audio and light feedback without the need to be in front of a screen. In contrast with today's computer, video and smartphone games, our system has the potential to enhance children's physical, social and outdoor play. We designed a set of playful applications that seamlessly integrate technology with outdoor game play, music, sports and social interactions. |
first_indexed | 2024-09-23T13:08:14Z |
format | Article |
id | mit-1721.1/110799 |
institution | Massachusetts Institute of Technology |
language | en_US |
last_indexed | 2024-09-23T13:08:14Z |
publishDate | 2017 |
publisher | Association for Computing Machinery (ACM) |
record_format | dspace |
spelling | mit-1721.1/1107992022-10-01T13:16:31Z Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences Amores Fernandez, Judith Benavides Palos, Xavier Boldu Busquets, Roger Maes, Patricia Massachusetts Institute of Technology. Media Laboratory Program in Media Arts and Sciences (Massachusetts Institute of Technology) Amores Fernandez, Judith Benavides Palos, Xavier Boldu Busquets, Roger Maes, Patricia In this paper we present a wearable device in the form of a bracelet that turns everyday objects into interactive physical gameplay. We combine physical exploration and interactive entertainment by providing real-time audio and light feedback without the need to be in front of a screen. In contrast with today's computer, video and smartphone games, our system has the potential to enhance children's physical, social and outdoor play. We designed a set of playful applications that seamlessly integrate technology with outdoor game play, music, sports and social interactions. 2017-07-21T14:13:29Z 2017-07-21T14:13:29Z 2015-04 Article http://purl.org/eprint/type/ConferencePaper 978-1-4503-3146-3 http://hdl.handle.net/1721.1/110799 Amores, Judith, Xavier Benavides, Roger Boldu, and Pattie Maes. “Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences.” 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA ’15 (2015), Seoul, Republic of Korea, 18-23 April, 2015. Association for Computing Machinery (ACM), 2015. https://orcid.org/0000-0003-1285-6909 https://orcid.org/0000-0002-2230-2734 https://orcid.org/0000-0002-7722-6038 en_US http://dx.doi.org/10.1145/2702613.2732885 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '15 Creative Commons Attribution-Noncommercial-Share Alike http://creativecommons.org/licenses/by-nc-sa/4.0/ application/pdf Association for Computing Machinery (ACM) MIT web domain |
spellingShingle | Amores Fernandez, Judith Benavides Palos, Xavier Boldu Busquets, Roger Maes, Patricia Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences |
title | Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences |
title_full | Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences |
title_fullStr | Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences |
title_full_unstemmed | Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences |
title_short | Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences |
title_sort | exploring the design of a wearable device to turn everyday objects into playful experiences |
url | http://hdl.handle.net/1721.1/110799 https://orcid.org/0000-0003-1285-6909 https://orcid.org/0000-0002-2230-2734 https://orcid.org/0000-0002-7722-6038 |
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