Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences
In this paper we present a wearable device in the form of a bracelet that turns everyday objects into interactive physical gameplay. We combine physical exploration and interactive entertainment by providing real-time audio and light feedback without the need to be in front of a screen. In contrast...
Main Authors: | , , , |
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Other Authors: | |
Format: | Article |
Language: | en_US |
Published: |
Association for Computing Machinery (ACM)
2017
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Online Access: | http://hdl.handle.net/1721.1/110799 https://orcid.org/0000-0003-1285-6909 https://orcid.org/0000-0002-2230-2734 https://orcid.org/0000-0002-7722-6038 |